//==============================================================================
// Raiding Cavalry_anim.txt
//==============================================================================

import Norse_Cavalry_Shield_anim.txt
import Norse_axe_anim.txt

//==============================================================================

define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry N Raiding Cavalry Head Iron
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false LightningStrike checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.70 false LightningStrike checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.60 false LightningStrike checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.70 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.60 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.70 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.60 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.70 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.60 false LightningStrike checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
				Connect TopOfHead Head hotspot
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.73 false HorseHoof1 checkVisible 
            tag SpecificSoundSet 0.75 false HorseHoof2 checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
			    tag SpecificSoundSet 0.20 false HorseHooves checkVisible
			    tag SpecificSoundSet 0.75 false HorseHooves checkVisible
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				tag SpecificSoundSet 0.20 false HorseHooves checkVisible
			    tag SpecificSoundSet 0.75 false HorseHooves checkVisible
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				tag SpecificSoundSet 0.20 false HorseHooves checkVisible
			    tag SpecificSoundSet 0.75 false HorseHooves checkVisible
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_WalkA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				tag SpecificSoundSet 0.20 false HorseHooves checkVisible
			    tag SpecificSoundSet 0.75 false HorseHooves checkVisible
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.16 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_idleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.54 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible 
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible 
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Copper
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Copper
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible 
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Bronze
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Bronze
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible 
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry N Raiding Cavalry Iron
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/Cavalry N Raiding Cavalry Horse Iron
				connect RightHand NorseAxe hotspot
				connect LeftForearm NorseCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}
